This is the COMPLETE update, not the incomplete one MPS released initially. To install this update: 1. Unzip this file to a FLOPPY. It will NOT work from a hard disk! 2. CD to the FLOPPY. 3. Run INSTALL. It will search your hard drive for your version of 1942 and update several files there. If for whatever reason you have more than one copy of 1942 on your hard disk, only the first copy will be updated. 4. Be sure to set the connect rate in the game to your modem speed, or slower. Do not attempt to use a connect speed faster than your modem (ie, do NOT use 19,200 with a 14,400 modem). 5. Enjoy! :-) Here's the readme file contents: MODEM INITIALIZATION STRING =========================== The files MODM28_8.TXT, MODM14_4.TXT, MODM9600.txt, and MODMINIT.TXT will be installed into your 1942 directory with this update. 1942 will read the file MODMINIT.TXT to find the initialization string for your modem. The other three files contain recommended initialization strings for 28.8K, 14.4K and 9600 baud modems. If you are encountering any problems connecting make sure each of you have select the correct Comm Port and Baud Rate selected. If you are still having problems connecting to another modem, copy the appropriate initialization string file to MODMINIT.TXT. if you are still having problems, change the initialization string in MODMINIT.TXT using any text editor (such as EDIT). Consult the manual for your modem for how to properly initialize your modem (1942 does NOT use error correction or data compression). MODEM PLAY: ========== To play modem missions both players need to select 'Modem Play' from the Main Menu. Here, each player will need to select the appropriate settings for their individual modems: Comm Port and Buad Rate. Note!! the game will defalut to the slower buad rate if they are different. Prior to play, a decision needs to be made as to whom the 'Host' machine (Connect) and the 'Remote' machine (Wait on connection) will be. The 'Modem Dial Menu' will only appear for the 'Host' machine. To dial a number, simply position mouse cursor over the 'Phone' window and click the LMB. Type the desired number and press the key when finished. Press the button labeled to complete the process. To facilitate frequently called numbers, 1942 allows for the storage of ten phone numbers. To select a saved number, simply click on the desired number, which transfers the information into the Name and Phone windows, and the press the key. To edit a number, click on the slot where the number resides displaying the information in the corresponding windows: 'Name' and 'Phone'. Next, select(by clicking) the desired information to altered, edit the information and press the key. Creating new numbers is exactly the same procedure except 'Empty' will appear in both windows instead of prior information. Once a link has been established, the 'Host' machine decides on the mission parameters which include: Mission type, American/ Japanese, Cooperative versus Head to Head, and the actual mission. You can communicate to each other by clicking on the 'Message Out' window, typing your desired message and pressing the key to send it. The communication allows for the remote player to have some say in the decision process. Ultimately, however, the decision rests in the hands of the 'Connector'. Before the mission begins, both player will be given the 'Difficulty Option' screen which either player may alter, but only the 'Host' machine can exit to begin the mission. Additional, the 'Host' machine will be given the ability to change the weather and time settings for the mission. MODEM PLAY FEATURES: =================== SENDING MESSAGES ---------------- You may send messages to the remote player by pressing the <'> (quote) key. A small window will appear with a '>' prompt. You can then enter text. The message will be sent when you either press the <'> key again or press the key. To facilitate sending messages during the heat of combat, function keys F1-F10 can have preprogrammed messages assigned to them. There must be a file called messages.txt in the 1942 directory (one is provided with this update). To send a preprogrammed message, hit the <'> key to bring up the message window and press a function key. The text assigned to that key should appear in the window. Press the key or <'> to send the message. You can alter the preprogrammed messages prior to playing with any ascii editor. We recommend saving the original messages.txt as a backup. PAUSING ------- The game will automatically pause the remote player if you: 1) Select pause ( ALT-P ) 2) Select the Detail Level menu ( F9 ) 3) Select the Game Configuration menu ( F10 ) Note!! if you select the Detail Level menu or the Game Configuration menu, the remote player will NOT be able to unpause his machine. His machine will stay paused until you continue. LIMITATIONS ----------- When playing modem missions certain functions are unavailable: 1) Pilot's Map ('M') and all related map functions 2) Time Compression ('T' & 'R') GAME PLAY FEATURES: ================== In an effort to provide better visibility, 1942 has created a 45 degree 'lookup' view from the cockpit. You can access this view from any other view by pressing the key. The key will act as a toggle between the original view and the "lookup" view. If you are using a Thrustmaster or Flight Stick coolie hat to control your view angle, pushing the coolie hat forward will toggle between the forward view and the 'lookup' view. CARRIER BATTLES: =============== The Carrier Battles have been modified to allow for surface action between two opposing fleets. The action will be resolved on a statistical basis similar to that of Task Force:1942. ADDITIONAL INFO ON PADLOCK VIEW =============================== While in the virtual cockpit, hitting the key toggles the padlock view on and off. When the padlock view is initialized, it will lock on the enemy plane that is closest to the center of the screen. The virtual cockpit will swivel to keep the enemy plane centered. While tracking the enemy plane, you can quickly return to a forward looking viewpoint to regain your orientation. If you are using the MOUSE to control the view angle: While the padlock view is active, you must hold the left mouse button down to view the enemy plane. Otherwise, you will view straight ahead. If you are using the JOYSTICK to control the view angle: While the padlock view is active, you must hold the second joystick button down to view the enemy plane. Otherwise, you will view straight ahead. If you are using the KEYBOARD or COOLIE HAT to control the view angle: While the padlock view is active, you must hold the key down to view straight ahead. Otherwise, you will view the enemy plane. We realize that the 'quick forward' view control is not consistent between the various methods of view angle control, but we chose the method that we felt worked best for each controller.