Net Resources/Selected Readings
Books on 3D Graphics
- James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes
"Computer Graphics - Principles and Practice, Second Edition in C"
Addison Wesley, 1995, ISBN 0-201-84840-6
- Alan Watt
"3D Computer Graphics, 2nd Edition"
Addison Wesley, 1993, ISBN 0-201-63186-5
- Alan Watt, Mark Watt
"Advanced Animation and Rendering Techniques"
Addison Wesley, 1992, ISBN 0-201-54412-1
- Georg Glaeser
"Fast algorithms for 3D graphics"
Springer Verlag, 1994, ISBN 0-387-94288-2
- Ian Ashdown
"Radiosity - A Programmer's point of view"
John Wiley & Sons, 1994, ISBN 0-471-30444-1
- Marrti Mäntylä
"An Introduction to Solid Modeling"
Computer Science Press, 1988, ISBN 0-88175-108-1
- Joseph O'Rourke
"Computational Geometry in C"
Cambridge University Press, 1993, 1994
Books on Programming
- Bjarne Stroustrup
"The C++ Programming Language, 2nd edition",
AT&T Bell, 1991.
- Robert Sedgewick
"Algortihms in C++",
Addison-Wesley, 1992.
- Scott Meyers
"Effective C++ - 50 Specific Ways ..",
Addison-Wesley, 1992.
- Bjarne Stroustrup
"Design and Evolution of C++",
AT&T Bell, 1994.
- Brian W. Kernighan, Dennis W. Ritchie
"The C Programming Language",
2nd edition, ANSI C, Prentice Hall 1988.
Books related to Physical Modeling
- William H. Press, Saul A. Teukoslky, William T. Vetterling,
Brian P. Flannery
"Numerical Recipes in C, 2nd edition",
Cambridge University Press, 1992.
Papers
I'm going to include a searcheable BibTeX database here of
paper I found useful, starting with BSP references.
Will be announced when ready.
See
ACM SIGGRAPH Online Bibliography Database for now.
home
quake
rsc
dE r95
r3D
dreadn
legal
major
Author: B.,
email to
bk@gamers.org,
with public PGP key
Copyright (©)
1995-1998 by author. All rights reserved.
Source: $Id: readings.html,v 1.2 1996/06/13 10:55:51 b1 Exp $