From: bstastnX@td2cad.intel.com
Date: Tue, 11 Jun 1996 09:27:44 -0700
Message-Id: <199606111627.AA08563@td2cad.intel.com>
To: quake-dev@gamers.org
Subject: Planes Vs Polygons
Hello all,
I am interested in how people are holding the brush information within
their editors. Are people converting the data from the .map file into
polygons right away? Or are people keeping the plane representation for
editing and just converting to polygons during the display level in the
editors?
Does anyone see an advantage to keeping the Plane information handy during
editing that I may be missing?
thanks
bret stastny